Why are some numbers estimates?
Roblox APIs expose public game facts, but not every weapon, class, enemy, or HP value. Estimates stay labeled.
SITE NOTE
How this fan site verifies Survive Zombie Arena codes, weapon estimates, enemy notes, and guide updates.
I only mark a code ACTIVE when current sources agree and the reward is plausible for Survive Zombie Arena. For this build, the active code is backed by multiple May 2026 guide sources. I keep the expired list empty instead of inventing retired codes.
The code process records exact spelling, reward wording, status, source set, and checked date. If a page lists a new reward but no official channel, in-game result, or second source backs it up, the claim stays out of the active table.
I also record what the code changes for an actual player. Zombies is not just a string to copy; it is 2,500 Credits that should affect the next weapon or class decision. A reward with no gameplay implication gets less page weight than a reward that changes the first-session route.
If a new code appears, I do not rewrite the page until the reward can be described. A string without reward context is a rumor; a string with redeem result, source, date, and gameplay consequence is useful player data.
Roblox API values are official. Weapon names such as Arctic Striker, Gumdrop Blaster, Flamethrower, Minigun, Heavy Rifle, Inferno Minigun, and Lava Gatling are sourced from current guide coverage. TTK, HP, and role labels are estimates used for practical route planning.
Estimates are tested as comparison aids, not treated as leaked developer stats. If an exact stat export appears later, estimated labels should be replaced rather than quietly rebranded as official numbers.
The same boundary applies to enemies. Regular Zombie, Ashwalker, and Shade are source-backed names; Runner, Brute, armored pressure, and boss labels are practical taxonomy for explaining repeated behaviors until better official naming is available.
When an estimate changes, I prefer to update the role explanation first. A player needs to know whether a weapon still freezes, slows, burns packs, or deletes elites more than they need a false-precision decimal.
Rolimon's supplies public traffic and rating snapshots. YouTube videos are used as reference material with real video IDs and thumbnails. Discord and Roblox group data are treated as watch points unless a code or patch can be verified in public.
Community videos are useful for seeing class rhythm, map movement, and Credit farming routes, but they are not automatically patch notes. I use them as examples of observed play and keep code status tied to stronger source agreement.
If two community sources disagree, the guide keeps the narrower claim. That means one active code instead of a padded table, estimated TTK instead of official-looking decimals, and pending watch cards instead of fake upcoming rewards.
The source hierarchy is intentionally conservative: official Roblox APIs for public game facts, Rolimon's for traffic snapshots, official Discord or group data for announcements, then community videos and guides for observed mechanics.
When a player reports a broken code, I check whether the code failed on a fresh server, whether it was already redeemed, and whether multiple sources have updated their status. Corrections are preferred over silent edits.
For mechanics, the correction workflow asks what changed in play: weapon role, enemy behavior, map layout, class economy, or code reward. That keeps edits targeted and prevents one anecdote from rewriting every guide page at once.
Every correction should leave a visible trail in the page wording: active, expired, pending data, estimate, or official API fact. Those labels are the guardrail against turning a fan site into a scraped template.
The final test is whether a correction improves an actual decision. If it does not help a player redeem faster, spend Credits better, survive a wave band, pick a weapon, or understand a source boundary, it can wait.
I also keep old claims visible when they matter. If a map guide changes from Square Arena language to Rooftop Map language, the page should say why the old habit may fail instead of silently swapping terms. This is how the site stays useful without pretending to be an official changelog. Short version: every edit must improve player decisions, source clarity, or both.
QUALITY BAR
Short version: every edit must improve player decisions, source clarity, or both, and avoid fake precision.
The latest pass looked for three failure types that usually make a game guide unhelpful: copied code names with no redeem result, weapon claims that sound exact without a source, and generic survival advice that could apply to any wave shooter. Claims that failed those checks were either narrowed, labeled as estimates, or left out.
I also keep a small list of things the page should not pretend to know. If the developer has not published an exact HP value, the guide should say estimate. If a Discord rumor has not been confirmed, it should stay out of the active code table. If a map habit only works in a clean squad, the wording should say so instead of selling it as a universal spot.
This is the practical test I use before publishing: would the sentence help someone in the lobby make a better next move? If it only makes the page sound larger, it gets cut or rewritten.
FAQ
Roblox APIs expose public game facts, but not every weapon, class, enemy, or HP value. Estimates stay labeled.
The May 2026 source check found one verified code. The site will not pad the table with unverified names.